Education 2014 - 2020 Doctor of Philosophy (Ph.D.) in Information Technology University of Turku, Finland Thesis Title: The Use of Digital Games for Elderly People’s Physical Activity: A Case of Finland 2008 - 2012 Master of Information Systems Nanyang Technological University, Singapore Dissertation Title: Designing a Digital Social Activity Space for Older People in Singapore 2006 - 2007 Graduate Diploma in Systems Analysis National University of Singapore 2001 - 2005 Bachelor of Computer Science (Hons)
University of Computer Studies, Yangon, Myanmar
Work Experiences
Office of Education Research (OER), National Institute of Education, Nanyang Technological University, Singapore
Teaching Experience
Aug - Dec 2020 Guest Lecturer, King Mongkut's Institute of Technology Ladkrabang, Bangkok, Thailand
Academic Visits
- Visiting Researcher, University of Information Technology, Yangon, Myanmar (2018)
- Research Student, School of ICT, Griffith University, Brisbane, Queensland, Australia (2016)
- Visiting Researcher, Department of Future Technologies, University of Turku, Finland (2015)
- Visiting Researcher, Turku Game Lab, Turku University of Applied Sciences, Finland (2014)
Scholarships
Research Grant
Invited Talks
Selected Publications
- Pyae, A. (2018). Understanding the role of culture and cultural attributes in digital game localization. Entertainment Computing, 26, pp.105-116. (Q1 Scopus/ A*)
- Nakia, A., Pyae, A. , Luimula, M., Hongo, S., Vuola, and Smed. J. (2015). Investigating the effects of motion-based Kinect game system on user cognition. J Multimodal User Interfaces. DOI 10.1007/s12193-015-0197-0 (Q1 Scopus/ A*)
- Theng, Y. L., & Pyae, A. (2012). Investigating effects of avatars on primary school children’s affective responses to learning. Journal on Multimodal User Interfaces, 5(1), 45-52 (Q1 Scopus/ A*)
A-ranked Conferences
- Pyae, A. & Scifleet, P. (2019). Investigating the Role of User’s English Language Proficiency in Using a Voice User Interface: A Case of Goolge Home Smart Speaker. SIGCHI 2019, Glasgow, UK.
- Pyae, A. & Joelsson, T. N. (2018). Investigating the Usability and User Experiences of Voice User Interface: A Case of Google Home Smart Speaker. 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI).
- Pyae, A. (2018). The Use of Digital Games for Older Adults’ Physical Activity: A Case of Finland. CHIPLAY 2018, Melbourne, Australia.
- Pyae, A. , Luimula, M., & Smed, J. (2017b). Investigating Players' Engagement, Immersion, and Experiences in Playing Pokemon Go. Paper presented at the Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, Singapore, Singapore
Professional Certifications
International Collaboration
- Ghent University, Belgium
- Sendai-Finland Wellbeing Center, Japan
- Technology Research Center, Finland
- Griffith University, Brisbane, Queensland, Australia
- University of Information Technology, Yangon, Myanmar
Research Profile
- Google Scholar (https://scholar.google.com.au/citations?user=jc6OXLAAAAAJ&hl=en)
- Citation Count - 309 (as of 01/2021)
- h-index 11
- i10-index 14
- Research Gate (https://www.researchgate.net/profile/Aung_Pyae)